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04.29.2008 12:05 am

Grand Theft Auto IV just doesn’t live up to the hype

St. Louis Post-Dispatch

gtaIV“Grand Theft Auto IV”
Genre: Third-person action-adventure
Developer: Rockstar North
Publisher: Rockstar Games
Platforms: Xbox 360, PlayStation 3
Price: $59.99
ESRB rating: M (mature)
Grade: B-

Niko Bellic enters this country from Eastern Europe as the full-blown comical stereotype of everyone who lands on our shores: a neophyte armed with an over-the-top perception of America as the land of opportunity.

He arrives in the New York knock-off known as Liberty City with more optimism than sense, and so for a moment gamers might think “Grand Theft Auto IV” needs a laugh track.

But only for a moment.

Within an hour or so of play, Bellic, GTA IV’s central character, is neck deep in Liberty City’s social cesspool — thanks in part to a cousin who arrived in the country 10 years earlier and already wades in it — and gun play erupts, drugs are passed around, women are bought and sold like used clothes, and bodies pile up.

No, GTA IV is not the feel-good story of 2008 — at least not on screen. Publisher Rockstar Games no doubt will feel mighty good after the first week of sales, however, when hype-driven profits are likely to bump up against record numbers.

Instead, GTA IV, which debuts across North America today, is an artistically splendid indictment of the American dream. The imagery enthralls, much more so than previous GTAs, and the soundtrack of about 200 tunes has a range capable of appealing to almost everyone. And though there are assorted camera angles from which to choose, Bellic’s perspective probably is best: Thanks to the effort paid to design detail — right down to the trash blowing across the subway platforms — gamers are able to see what he initially found so evocative about America.

The scenery in GTA IV alone is fascinating and impressive — and is about the only thing that kept Game Guy interested in playing. Beyond the cinematography, unfortunately, GTA IV remains pretty much the same as every other GTA before it: an overlong soap opera about America’s dreary drug- and gun-toting subculture. Even the gunfights are stiff and uninteresting.

At several points, one half expects a coke-dusted Tony Montana to jump out from the shadows and shout, “Say hello to my little friend!”

A few technical aspects strewn throughout GTA IV are unabashedly fun. The subroutines that let Bellic do things such as bowl or shoot pool, buy clothes or date a woman are particularly entertaining early on as he acquires an understanding of American culture. And Game Guy likes that when cars crash into something, they actually show damage and lose power just as real cars would. (Gran Turismo makers, are you reading this?)

This matters mainly because cars play such an important role in GTA IV. Perhaps too much of a role. The drives across Liberty City from one “job” to another are endless and, after awhile, boring. Surely the game’s makers did this to provide extra playing time for the soundtrack, but anyone who, for example, commutes to work hours each day already spends enough time listening to music in the car; no need then to settle in and relax at home before a roaring hot game and spend hours watching somebody else do it.

Which brings Game Guy to why he wasn’t floored by GTA IV: It’s nothing new. Sure, it’s pretty. Sure, particular visual aspects are stunning. Sure, it’s violent in ways that make “The Sopranos” seem like “Smallville.” But anyone who wants to shoot, maim, kill, bowl and drive around the video screen can pick out a dozen or more titles that do a much better job of those things. All GTA IV does is splash those same elements onto the screen at once amid a plot that lacks intrigue and decent acting.

Perhaps the makers of “Grand Theft Auto V” will pay more attention to fixing those things.

1 Star2 Stars3 Stars4 Stars5 Stars (43 votes, average: 1.58 out of 5)
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20 comments

Comments are closed.

what a terrible review, every other magazine has ranted and reved about this. Game guy should stop reviewing. Hasn’t got a clue.

— DAvid
5:54 am April 29th, 2008

No mention of multiplayer? Hmm…

— cgb777
9:05 am April 29th, 2008

One question, “DAvid”: What does “reved” mean?

I’m sorry to hear that you would rather I follow the other lemmings like you off the cliff.

— David Sheets
9:42 am April 29th, 2008

Sorry David Sheets it was a typo. reved= raved

Did you actually play the game? looks likes you did your review by watching the trailers.

“But anyone who wants to shoot, maim, kill, bowl and drive around the video screen can pick out a dozen or more titles that do a much better job of those things.”

Which titles?
I’d go out and buy them.

— DAvid
10:21 am April 29th, 2008

How can anyone seriously trust an author who refers to himself in 3rd person anyway?

— Bill
11:23 am April 29th, 2008

Bill, how is that a measure of trust?

— David Sheets
4:35 pm April 29th, 2008

David Sheets how can you review a game and not just enjoy it for what it is. Go back to Pac-Man.

— Josh
6:08 pm April 29th, 2008

Are you serious?!?!?!? Have you even played any other GTA games?!?!?!?!? And what was this about commuting and the watching somebody else do it? Have you had your buddies to play it for you? I don’t what the deal is with you man, maybe you should stop smoking crack, PLAY the game and then write a review. Seriously.

— Me
8:52 pm April 29th, 2008

Yes, I’ve played GTA games. And this one wasn’t too bad — I gave it at least a B. I expected much better, though. At least better to a degree that matched the weeks of hype ahead of its release.

And now there’s word that GTA IV has been freezing on some gamers. If quality control becomes an issue, that would bump down my grade for it.

— David Sheets
10:15 pm April 29th, 2008

We can start out with the fact that GTA III, Vice City, and San Andreas were ALL the SAME game, and that didn’t stop SA from being CRAZY popular. If GTA isn’t your kind of game, then it’s best not to play it, because it WON’T change much across the different iterations. This persistent creation simply exists across different iterations, each with slightly different graphics, story lines, missions, and main characters, but this doesn’t matter, because it’s the ESSENCE of the game that counts, and as long as R* stays true to the essence, that’s all that matters for the real fans. We’ve come to know and love the experience and it’s refreshing to see what new spin R* puts on it each time. We don’t mind the driving. We don’t mind the drugs. We don’t mind the whores. We don’t mind the violence. You know why? Because we like it. It gives us a place to come and be the basic, non-politically-correct people we wouldn’t mind being for a few hours a day in real life if there was no such thing as consequences.

Ok, I’m done here, but one question: What does “But anyone who wants to shoot, maim, kill, bowl and drive around the video screen can pick out a dozen or more titles that do a much better job of those things. All GTA IV does is splash those same elements onto the screen at once amid a plot that lacks intrigue and decent acting.” even mean??? Why the hell would I want to get up and change discs between Resistance, COD4, High Velocity Bowling, and GranTourismo Prolouge, not to mention spend the $240 to do it, when I can have all of those on one disc, with a completely integrated experience, and the usual R* satirical humor thrown it? The answer: I wouldn’t. That’s why I LOVE GTA.

— SwissArmyBud
12:59 am April 30th, 2008

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