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01.07.2009 8:01 am

Is the U.S. Army wasting $17.7 million on game simulator?

St. Louis Post-Dispatch
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In this time of penny-pinching, it makes sense that even the U.S. Army would try saving money everywhere except on the things directly affecting our national security.

Example: More money spent on body armor for our soldiers in Afghanistan and Iraq is good; more money spent on costly toys like video game simulators might not be so good.

Nevertheless, the Army plans to spend nearly $18 million on a training simulator that lets soldiers fire virtual guns, drive virtual tanks and launch virtual air strikes, according to Stars and Stripes, the military’s newspaper of record. The outlay would replace a PC-based training game called “DARWARS Ambush” in use since 2006.

Not only that, two of the three software firms contracted to do the work are foreign: Bohemia Interactive is based in the Czech Republic, and Calytrix Technologies is based in Australia. The third, Laser Shot, is out of Texas.

And about $7 million of the project goes toward game “options,” Stars and Stripes said.

The estimated $17.7 million price tag is just for development; 70 of these similators will be built and installed across the United States and in parts of Europe and South Korea.

That could buy a whole lot of other things — I’m guessing about 88,000 Xbox 360s or 44,000 PlayStation 3s, for example. (Besides, Sony’s PS3 division could really use the business right now.)

Which makes Game Guy wonder: Why not just save a little money and buy the game consoles instead? I mean, hasn’t anyone in the Army ever heard of “Call of Duty”?

4 comments

Comments are closed.

I’ve heard about this story via GamePolitics ( http://www.gamepolitics.com/2009/01/08/army039s-18-million-training-game-waste-tax ). It’s an interesting point of view, but keep in mind that there are HUGE differences (in hardware AND software) between home video games such as “Call of Duty” and military simulators. By the way, it may be good to spend money on things that make soldiers better prepared to war (which commercial video games can’t do at all, but military simulators might be able to do).

Happy new year, as it’s not too late.

— Soldat_Louis
11:29 am January 8th, 2009

Which makes me wonder how someone claiming to be the “Game Guy” could not understand the difference between Call of Duty and a training simulator. You don’t learn to drive by playing Need for Speed, you learn from the Drivers Ed Simulators. You don’t learn to fly from HAWKS you learn from NASA’s flight simulators. So how could you hope to be combat ready from playing Call of Duty.

You sir, need to find a new day job. And as someone from the St. Louis area, this is the kind of reason I don’t read your news. You can thank GamePolitics again.

— The Bobman
12:41 pm January 8th, 2009

Their is a big difference between a military simulator and a video game. If I were to put you in a military simulator for a fighter or a M1A1 Abrams, you might just say,” This is like getting into a real on.” The military uses simulators to train them on the equpment without wasting tax payers money on other things. Here is a question you would want to ask now what is more expensive runing a training simulation of a mock battle or conduct a mock battle using real equpment that burns gas, fires shells, bullets, and missiles that costs a lot of dough, and don’t forget the ware down of equpment life spans for the use and some may need to get fix and Abrams, Longbow Apaches, Bradly fighting vehicles, and other equpment are very expensive and more then that simulator your talking about.

— Dauntless2000
8:46 am January 11th, 2009

Just to let you understand the cost,

Firing one Javalin Anti-tank missile- $75,000 to $80,000
Cost of a M1A2 Abrams Tank- $4.35 Million
Cost of an AH-64 Apache Attack Helicopter $18 Million (over the cost of the simulator I belive you are complaning about)
Adverage price for a M2 Bradley IFV about $3,166,000

Do you want me to stop? The price tag for the simulator is a lot better then the price tag of seeing the equipment needing to be fix or replaced because of rookies making mistakes and over use, extinding the life of are combat equipment.

— Dauntless2000
7:41 pm January 28th, 2009