Web Search powered by YAHOO! SEARCH
06.02.2009 12:41 pm

Microsoft’s Project Natal will not succeed with Xbox 360

St. Louis Post-Dispatch
  • Email this
  • Print this

It was only a matter of time.

Microsoft finally acknowledges now that maybe Nintendo had a good idea with the concept of a motion-sensitive game controller. And of course, the Redmond, Wash.-based software and gaming giant paid homage in its own special way — by taking the concept a big step further.

At E3 yesterday, MS took the wraps off “Project Natal,” a new technology for controlling game action using the gamer’s entire body, instead of waving one’s hand or swinging an arm: With Natal, players move, dance, writhe in front of a special bar-shaped sensor connected to Xbox, and those motions are reproduced in whole on screen in the game.

Not only that, the sensor hears voice commands and can distinguish between people’s faces as well as their voices, so that Game Guy can jump around with maybe three or four other people in a room and the sensor will always recognize him as the one in the group who can’t dance.

The potential for this kind of technology is staggering, and not just because it puts people inside the games they play. One can see how something like this, by extension, could work for assorted other fields, such as medicine, where surgeons someday may literally “walk” inside a patient’s heart to repair it.

Project Natal no doubt is the biggest thing to come out of the annual E3 gaming show this year, and maybe even the past couple of years. Its existence opens a door to a whole new experience that could turn video games into reality shows, perhaps even redefine the boundaries between reality and virtual reality.

One thing, though, and this is what makes Game Guy think Project Natal could be dead on arrival when it’s released: Microsoft insists this new technology will work absolutely, perfectly fine with existing Xbox 360s.

That means no console upgrade would be necessary — no Xbox 720 or Xbox 1080, for that matter. Gamers could just plug Natal’s peripheral components into the current green-light-glowing devices and start flailing away; they’ll pay maybe $100 or so for the add-ons, Microsoft estimates, but nothing more.

This is great news, naturally. In this anemic economy, which probably will remain that way for a time, who would want to plunk down a huge wad of cash on a whole new gaming system anyway?

Game Guy wonders though if that might have to happen anyway for Natal to survive infancy.

As anyone who has read here regularly knows, Game Guy is down, way down, on Xbox 360, a powerful console that has been weak in the knees since its debut in late 2005. The 360 was the first system out the gate in the race against rivals Sony and Nintendo to grab the largest chunk of market share on a seventh generation of gaming consoles, including the PlayStation 3 and Wii, that would be more powerful and much more entertaining than previous systems.

Nintendo has capitalized on the Wii’s motion-sensing capabilities. However, Microsoft and Sony made it clear the Xbox 360 and PlayStation 3 were not just gaming systems but the centerpieces of a home entertainment system that would let people channel their gaming, movie-watching, TV and Internet needs through a single device.

Because Microsoft and Sony were gunning for essentially the same market, one company needed an edge, and Microsoft thought it seized that by releasing Xbox 360 almost a full year ahead of PlayStation 3.

Soon, however, gamers found a ghost lurking inside Microsoft’s machine. Design flaws caused Xboxes to “brick” or stop working, signified by three of the four green lights around the power button turning red, source of the now-ubiquitous phrase in gaming circles as “red ring of death.” Xboxes were prone to scratching game DVDs, too — an entirely different problem so pronounced it prompted lawsuits and a government-level consumer protection investigation.

Microsoft first denied Xboxes were dying faster than mosquitoes in a Raid commercial, then backed away from that position and instituted a series of replacement programs and extended warranties that have cost the company well over $1 billion. The replacement program itself fell under criticism when aggrieved Xbox 360 owners found their systems were replaced with reconditioned systems, not new ones, when the replacement systems died months later. Other problems involving firmware updates and video output have surfaced as well.

Microsoft says all of these issues have been addressed and the average Xbox lifespan of 18 months has increased dramatically, with the newer, more expensive, black-box Elite systems showing particular durability. But the “red ring of death” persists, and Elites, in fact, are not immune. Game Guy is on system No. 5; his fourth, an Elite, died with the tell-tale RROD glowing on its front earlier this year.

Xbox loyalists have hammered the console’s critics, insisting that when Xbox works it works very well. And they’re correct — Xbox 360 is a joy when its lights remain green. But when you can measure a console’s lifespan with an egg timer, the solution is not to simply buy a new egg timer.

Natal represents a great step forward for Microsoft. To ensure the company doesn’t trip and fall over itself again, it needs a better designed console to continue moving forward. Otherwise, the future of Natal will be fatal.

16 comments

Comments are closed.

hm. first, about xboxes dying. mine’s died twice. i’ve had it replaced twice. it hasn’t cost me a dime, and i don’t play videogames so often that i even noticed the lack of xbox while it was gone. so in my mind… i don’t really care about that. it could break 5 more times for all i care as long as i’m not paying any money to fix it. wouldn’t bother me one bit or even affect my purchasing decision if i knew it would break before i bought it. PROJECT NATAL seems…. mehr. boring. my first instinct is that there will be a lag between your physical movement and that movement being replicated on-screen. that’s just how electronics work. i can see this being a major limitation (especially during open heart surgeries). BUT what do i know. i’m not a software engineer designing this thing, so it might have an indistinguishable lag. who knows? time will tell. yadda yadda. but just imagine trying to play a fighting game or a dancing game where the character’s moves are delayed by a few miliseconds. it doesn’t sound like a lot, but go wave your head in front of the lens of a digicam and you’ll see what i mean.

— nsr
1:50 pm June 2nd, 2009

the less microsoft products I own, the happier I am.

— the Bard
2:14 pm June 2nd, 2009

nsr,

re: lag

You are obviously not an engineer. I can assure you, lag will be no more of an issue than it would for any other wireless input mechanism.

pneuma

— pneuma
2:16 pm June 2nd, 2009

The latest revision to the Xbox 360’s chipset, code named Jasper, has solved all of the problems. I have a Jasper, and have had no problems whatsoever.

http://www.anandtech.com/gadgets/showdoc.aspx?i=3472

The link above is to an article talking about the latest Xbox 360 revision, and it tells you how to identify a Jasper if you are buying an Xbox 360.

— trav
2:44 pm June 2nd, 2009

I’m certainly not here to tell people that premature death of 360’s isn’t a problem - obviously, it happens, and frequently enough - but as nsr suggests, it’s not that much of an inconvenience, and personally, my 360 has run just fine for 2 and a half years. (I write that with much trepidation… now expecting RRoD next time I power on…) regarding the issue of lag, that issue is already present with many televisions and audio systems. This is why Guitar Hero and Rock Band type games have latency calibration. The wireless transmission link in the chain is not the major source of latency.

— Dave
2:53 pm June 2nd, 2009

You have had 5 360’s already? What are you doing with them? I got mine the day it came out and mine has died once (probably with a little encouragement from me trying to break it and send it back), I got it replaced and havent had a problem since. Total cost of replacements, $0.00.

— 360 lover
3:16 pm June 2nd, 2009

I’m the richest guy in the world and you can all suck my left pinky toe. If game guy doesn’t like my system, then let game guy play with himself on sorny’s P(iece of) Shert3. Me, I think I’ll swim in some more money. Eat cake people.

— Bill Gates
5:38 pm June 2nd, 2009

I like Sega Dreamcast myself. Haven’t had no problem yet, no sir. Getting games another matter. Found I have to steal them from little children. Yeah, they cry and fuss, but eventually mommy gives them a lollipop and they forget I’s even there. Hey, I’m the prez I do what I wunt.

— B. H. Obama
5:42 pm June 2nd, 2009

Wow what a difference it is to come from the up to date sites on the internet. Seriously? Complaining about red rings. Welcome to 2006. Now I remember why I don’t read stltoday. Only thing it’s good for is local news. I’ve had a 360 since it launched and this has happened once. I play halo religiously several hours a week and watch netflix or hulu on my 360 so it is heavily used. Oh and the one time I did have the problem in 4 years they sent me a box with everything included so I could send it to them and received it back in a little over a week. No cost to me and they extended my warranty for 3 years. Best customer service I’ve ever experienced. So long stltoday I’m going back to engadget for my technology news.

— Nate
8:26 pm June 2nd, 2009

pneuma,

Way to drop that you’re an engineer. Also, good job at not giving us any insight into why this device might not lag. You probably tell chicks you’re an engineer at the bar. Please don’t try to belittle people like I am doing to you.

thanks,

— dude
9:45 pm June 2nd, 2009

Pages: [1] 2 » Show All