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11.04.2009 12:30 pm

Ham-fisted Hollywood sets its sights on ‘Shattered Union’

St. Louis Post-Dispatch
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Hollywood’s reputation for converting video games to movies is … well … let’s just say it’s lacking. A source of smirks all around (sort of like Game Guy). Because, let’s be honest, the list of titles that has been recreated for the big screen fairly oozes disappointment.

But as someone once said, if you’re not trying, you’re dying, so the transformations keep coming, each one propped up by more hope than the last. The strategy begs comparison to spraying a bull’s-eye with bullets, certain that at least one slug will fly as intended.

One shot just announced that actually has potential for hitting the target involves “Shattered Union,” the 2005 PC and Xbox game produced by PopTop Software for Take-Two Interactive. Show-biz insiders say Disney, the Big Mouse itself, is going to be the vehicle and Jerry Bruckheimer, the brains behind the TV franchise “CSI” and such movies as “Beverly Hills Cop” and “Black Hawk Down,” will grab the steering wheel.

Even better though, “Shattered Union” is a big target, in that the plot is simple and the only character with any definition, a divisive President of the United States, gets his comeuppance soon after the game’s opening credits.

“Shattered Union” supposes that a discordant America caused by said president fractures into autonomous regions unified mainly by a vague sense of history and geography. Thereafter, each one employs whatever military means are available to try reunifying the nation, mindful that a European police force sent ostensibly to restore order and a newly belligerent Russia are lurking to thwart those efforts.

But because “Shattered Union” is a turn-based title that smacks of the board game “Risk,” there’s little risk of Hollywood diluting its essence. All that Bruckheimer and writer J. Michael Straczynski (creator of TV’s “Babylon 5”) really have to do is plug in a few characters, figure out which ones live or die or disrobe or receive battlefield promotions, then stand back.

Of course, Bruckheimer already sort of did that with his movie retelling of “Pearl Harbor,” so maybe we should send vibes that he aim a little higher this time.